Stambul Police are armed and dangerous! You should avoid contact with them unless you have a good reason (like collecting a reward). Tampering with private property will invoke the police who will make short work of you. If you must talk to the police, avoid insulting them.
Beating The Mugger
Hok Tuey can be beaten by punching him in sensitive areas. As in real life, you should attempt to disarm your opponent before subduing him.
The Reward for Hok Tuey
When you have downed Hok Tuey, frisk his body to find his credit chip. To claim the reward, continue along the way you were headed when Hok Tuey first confronted you. The police will find YOU. When they do, they will give you a reward. This reward is vital. You will need these credits to get off the planet.
Buying a Ticket
After you have obtained the reward, go to the nearest Comlink. Select it. Insert your credit chip. Click on the keypad. You will hear a message as the Comlink is invoked. When the Comlink fills your screen, click the "Connect" button. this will give you a dial tone. You must use the connect button to hang up the phone before re-dialing another number. You may call a number of entities via the Comlink. Hint: wouldn't you like to get off the planet and journey through space?
The Belshazzar
Dinner conversation with Starbird and Stella can be most revealing. But even the best conversationalist can grow tiresome unless you choose stimulating topics. Hint: Space Pirates are the talk of the galaxy!
Aboard the SS Warlock:
Captain Hammer
Hammer is a cruel but fair man. When he gives you an order, he means it. It's not his job to remind you what your orders are after he has given them to you. That is YOUR job! So be sure to remember what he tells you. If you can't, jot it down on a piece of paper.
The Engineering Deck
The map is all you need to navigate the Engineering deck. Remember: radioactive gases are more harmful the longer you are exposed to them.
The Fire Extinguisher
The fire extinguisher can be found in two locations. The one closest to the Reactor room is hard to find. After you pass through the gate, do an about face and look around.
The Reactor Room and Raskull
Walk to the end of the reactor room and do an about face to encounter Raskull. Punch Raskull as many times on his face as you can. But be careful, he will duck and hit back! Ten (10) hits decides the winner. The "Play Again" button is only for players who wish to battle Raskull again. Click forward to continue SS Warlock.
The Gun Rooms
Firing the infinite repeaters does NOT involve aiming. You must use timing to make a direct hit. The deflection shields of you opponents must be knocked out before your opponents become vulnerable.
The Hanger
When Hammer gives you an order to return to your cabin, you may want to take a shortcut to the next mission. Go to the Hanger and enter the Marauder ship. Have a seat and click on the intercom screen.
Aboard the Kroll Ship:
Treasure
Treasure must be collected aboard the Kroll ship. When you find gold, your shipmates will carry it back for you.
The Laser Blaster
The Blaster places a crosshair cursor on the screen. This can be hard to get accustomed to. A good rule of thumb: keep your Macintosh cursor below the picture window and your crosshair cursor will show on screen.
The Kroll Warriors
There are a total of three black-armored Kroll warriors. Conserve your fire power and aim for their yellow eyes (their only weak spot).
The Kroll OverMind
Once you have captured the Kroll OverMind, get back to the ship. You will find Metalfoot in the airlock. Pass the OverMind to him and he'll put in a good word for you with Captain Hammer!
The Asteroid Mission:
The Marauder
Piloting the marauder requires good timing and accuracy. Use the on-screen controls to track the entrance to the Asteroid, then click on the center button at just the right moment. Remember: the Marauder ships are touchy and are prone to malfunction. Hot Tip: Be sure to check everything before you take the marauder out of the hanger! Is the Hatch closed?
Navigating The Asteroid
(See KROLL ASTEROID MAP)
Planetfall on Terra:
The Speech
When you arrive on Terra, you will be asked to make a speech. If you are at a loss for words, try things like "death to the Kroll" and "Long live Terra" etc. You must be cheered six times before anything happens.
Trouble?
If these tips are not enough to get you through the tough spots in SPACESHIP WARLOCK, you may need to read the FINAL SOLUTIONS.